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AV

Over the past few years, I’ve worked across multidisciplinary teams, partnering with product managers, engineers, and stakeholders to design solutions that are both user-centred and technically grounded.

Designing an MVP for a language learning platform empowering learners and tutors

Client

Mortar Learning

Industry

EdTech

Platform

Web

Team

1 Project Manager

1 Developer

2 Data Analysts

1 Product Designer

My Role

Product Designer

Timeline

March 2024-Present

Designing an MVP for a language learning platform empowering learners and tutors

Reducing teacher onboarding friction in an English learning marketplace

Client

Mortar Learning

Industry

EdTech

Platform

Web

Team

1 Project Manager

1 Developer

2 Data Analysts

1 Product Designer

My Role

Product Designer

Timeline

March 2024-January 2026

Over the past few years, I’ve worked across multidisciplinary teams, partnering with product managers, engineers, and stakeholders to design solutions that are both user-centred and technically grounded.

How I Work

I approach design as a decision-making discipline, not just a creative one.

That means:

  • Starting with problem framing, not screens

  • Understanding technical, business, and human constraints early

  • Designing for real-world conditions, not ideal scenarios

  • Making trade-offs explicit and intentional

I value clarity over complexity, and I focus on designing experiences that are simple to use, resilient under pressure, and scalable over time.

6 Mortar Learning Cover Page.png

How I Work

I approach design as a decision-making discipline, not just a creative one.

That means:

  • Starting with problem framing, not screens

  • Understanding technical, business, and human constraints early

  • Designing for real-world conditions, not ideal scenarios

  • Making trade-offs explicit and intentional

I value clarity over complexity, and I focus on designing experiences that are simple to use, resilient under pressure, and scalable over time.

7 Mortar Learning Cover Page.png

How I Work

I approach design as a decision-making discipline, not just a creative one.

That means:

  • Starting with problem framing, not screens

  • Understanding technical, business, and human constraints early

  • Designing for real-world conditions, not ideal scenarios

  • Making trade-offs explicit and intentional

I value clarity over complexity, and I focus on designing experiences that are simple to use, resilient under pressure, and scalable over time.

8 Mortar Learning Cover Page.png

How I Work

I approach design as a decision-making discipline, not just a creative one.

That means:

  • Starting with problem framing, not screens

  • Understanding technical, business, and human constraints early

  • Designing for real-world conditions, not ideal scenarios

  • Making trade-offs explicit and intentional

I value clarity over complexity, and I focus on designing experiences that are simple to use, resilient under pressure, and scalable over time.

9 Mortar Learning Cover Page.png

How I Work

I approach design as a decision-making discipline, not just a creative one.

That means:

  • Starting with problem framing, not screens

  • Understanding technical, business, and human constraints early

  • Designing for real-world conditions, not ideal scenarios

  • Making trade-offs explicit and intentional

I value clarity over complexity, and I focus on designing experiences that are simple to use, resilient under pressure, and scalable over time.

10 Mortar Learning Cover Page.png
6 Mortar Learning Cover Page.png
7 Mortar Learning Cover Page.png

Overview

Mortar Learning is an English language learning platform connecting independent English teachers with students seeking personalised lessons.


I worked as the Product Designer, partnering with the Product Manager, Engineer, and Founder to shape the MVP experience, with a primary focus on teacher onboarding and early activation.

This case study represents a snapshot of work completed prior to MVP launch. Further research artefacts and validation will be released once the product resumes development.

6 Mortar Learning Cover Page.png
7 Mortar Learning Cover Page.png
8 Mortar Learning Cover Page.png
9 Mortar Learning Cover Page.png
10 Mortar Learning Cover Page.png

Core Problem

For a two-sided learning marketplace, teacher activation is the highest risk to product viability. Without enough active teachers, student demand cannot be met, regardless of product quality elsewhere.

Early exploration revealed that many existing English learning platforms introduced high onboarding friction, requiring teachers to complete long, multi-step flows before being able to teach or earn.

The core problem, therefore, was not feature completeness; it was reducing time and effort required for teachers to become active.

Goals

  • Minimise friction during teacher onboarding

  • Enable teachers to reach “ready to teach” status as quickly as possible

  • Balance simplicity with necessary verification requirements

  • Establish a scalable onboarding foundation for future features

Constraints

  • Early-stage MVP with limited engineering capacity

  • No historical product data or live metrics

  • Onboarding needed to support future verification and monetisation flows

  • Organisational uncertainty impacting delivery timelines

These constraints shaped both the scope and level of confidence we could design for.

Discovery & Insights

Discovery was intentionally lean and focused, using:

  • Competitive analysis of established English learning platforms

  • Stakeholder discussions with the founder and product manager

  • Early qualitative feedback from prospective teachers

Key Insight

Competitor onboarding flows often extended to six or seven steps, front-loading complexity before teachers experienced any value. This created friction at the exact moment when motivation was highest.

Teachers prioritised:

  • Speed

  • Clarity

  • Confidence that onboarding would lead to real teaching opportunities

Cambly.png

A competitor onboarding flow from Preply illustrating an eight-step process for teachers.

Key Design Decisions

1. Treat onboarding as an activation problem, not a form-filling task

Rather than designing onboarding to capture all possible information upfront, we prioritised activation over completeness.

The primary question became:

“What is the minimum required for a teacher to start teaching?”

2. Reduce onboarding to three intentional steps

Based on competitive analysis, we designed a three-step onboarding flow:

  1. Account creation and basic profile

  2. Teaching credentials and availability

  3. Review and publish

This reduced cognitive load and made progress immediately visible, while still supporting future expansion.

Trade-off:

This limited profile depth at onboarding, but significantly reduced the risk of early abandonment.

3. Use progressive disclosure for advanced setup

More complex tasks (profile optimisation, additional credentials, preferences) were deferred until after onboarding.

This allowed teachers to:

  • Complete onboarding quickly

  • Refine their profiles once value was established

4. Prioritise clarity and feedback at every step

Each step included:

  • Clear progress indicators

  • Inline validation

  • Microcopy designed to reduce uncertainty

The goal was to ensure teachers always understood:

  • Where they were

  • What was required

  • What would happen next

Key Design Decisions

1. Treat onboarding as an activation problem, not a form-filling task

Rather than designing onboarding to capture all possible information upfront, we prioritised activation over completeness.

The primary question became:

“What is the minimum required for a teacher to start teaching?”

2. Reduce onboarding to three intentional steps

Based on competitive analysis, we designed a three-step onboarding flow:

  1. Account creation and basic profile

  2. Teaching credentials and availability

  3. Review and publish

This reduced cognitive load and made progress immediately visible, while still supporting future expansion.

Trade-off:

This limited profile depth at onboarding, but significantly reduced the risk of early abandonment.

3. Use progressive disclosure for advanced setup

More complex tasks (profile optimisation, additional credentials, preferences) were deferred until after onboarding.

This allowed teachers to:

  • Complete onboarding quickly

  • Refine their profiles once value was established

4. Prioritise clarity and feedback at every step

Each step included:

  • Clear progress indicators

  • Inline validation

  • Microcopy designed to reduce uncertainty

The goal was to ensure teachers always understood:

  • Where they were

  • What was required

  • What would happen next

Key Design Decisions

Decision 1: Treat onboarding as an activation problem, not a form-filling task

Rather than designing onboarding to capture all possible information upfront, we prioritised activation over completeness.

The primary question became:

“What is the minimum required for a teacher to start teaching?”

Decision 2: Reduce onboarding to three intentional steps

Based on competitive analysis, we designed a three-step onboarding flow:

  1. Account creation and basic profile

  2. Teaching credentials and availability

  3. Review and publish

This reduced cognitive load and made progress immediately visible, while still supporting future expansion.

Trade-off:

This limited profile depth at onboarding, but significantly reduced the risk of early abandonment.

Onboarding Steps Combined.png

A simplified three-step onboarding flow designed specifically for teachers.

Key Design Decisions

Decision 3: Use progressive disclosure for advanced setup

More complex tasks (profile optimisation, additional credentials, preferences) were deferred until after onboarding.

This allowed teachers to:

  • Complete onboarding quickly

  • Refine their profiles once value was established

Onboarding Steps Combined_Progressive Disclosure.png

Profile optimisation and additional setup tasks were introduced after onboarding was completed.

Key Design Decisions

Decision 4: Prioritise clarity and feedback at every step

Each step included:

  • Clear progress indicators

  • Inline validation

  • Microcopy designed to reduce uncertainty

The goal was to ensure teachers always understood:

  • Where they were

  • What was required

  • What would happen next

Design Execution

  • Designed user flows, information architecture, and wireframes

  • Created interactive Figma prototypes to validate flows internally

  • Established early design guidelines to support consistency across the MVP

  • Collaborated closely with Engineering to ensure designs were technically feasible and realistic for the MVP timeline

Collaboration & Process

We worked in weekly Agile sprints, involving:

  • Product Manager

  • Founder (CEO)

  • Developer

  • Data Analysts

  • Me as Product Designer

Design decisions were reviewed collaboratively, with frequent alignment on scope, feasibility, and priorities. I facilitated design reviews and ensured design intent was clearly communicated to development.

Outcome

  • Delivered a complete teacher onboarding experience ready for MVP development

  • Established a scalable onboarding foundation aligned with long-term product goals

  • Reduced onboarding complexity compared to competitor benchmarks

The project was paused prior to launch due to organisational constraints unrelated to design or delivery.

What This Work Achieved

While live metrics were not available, this work:

  • De-risked the onboarding approach before MVP launch

  • Established a clear activation-first design direction

  • Created alignment between product, design, and engineering on what mattered most

What I’d Improve Next

If development resumes, the next steps would include:

  • Validating onboarding completion and activation rates

  • Testing variations of the onboarding flow

  • Introducing adaptive onboarding based on teacher experience level

Key Learnings

  • In early-stage products, simplicity is a strategic decision, not a visual preference

  • Activation matters more than completeness during onboarding

  • Designing for future scale does not require upfront complexity

Temp

I approach design as a decision-making discipline, not just a creative one.

That means:

  • Minimise friction during teacher onboarding

  • Enable teachers to reach “ready to teach” status as quickly as possible

  • Balance simplicity with necessary verification requirements

  • Establish a scalable onboarding foundation for future features

I value clarity over complexity, and I focus on designing experiences that are simple to use, resilient under pressure, and scalable over time.

Let's work together

If you’re building products that value clarity, usability, and thoughtful design, I’d be glad to explore how I can contribute.

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